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皇冠开户平台(www.hg9988.vip):五名权威讲者拍片主讲“一国两制”下的香港

皇冠开户平台(www.hg9988.vip):五名权威讲者拍片主讲“一国两制”下的香港

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  中新社香港12月31日电 今年9月起的新学年,香港高中生必修公民与社会发展科。为让学生更全面了解“一国两制”和香港基本法,香港特区政府首任律政司司长梁爱诗等5名权威讲者就“‘一国两制’下的香港”课题制作系列短片,供教师用作教学用途,公众亦可免费浏览。

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皇冠开户平台www.hg9988.vip)是皇冠官方开户平台,开放皇冠信用网代理申请、信用网会员开户,线上投注的官方平台。

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  这是全国政协副主席董建华旗下思考香港基金会所办的The China Current教育频道与梁爱诗合作的项目。据介绍,短片主题包括:“‘一国两制’简介”、“香港问题的由来”、“《基本法》简介”、“《宪法》和《基本法》的关系”、“‘一国两制’的体现和关系”、“基本权利与义务”、“何谓法治”以及“自由港与国际金融中心”。

  短片讲者包括梁爱诗、全国人大常委会香港基本法委员会副主任谭惠珠、香港特区立法会首任主席范徐丽泰、香港中文大学前校长刘遵义以及全国人大常委会香港基本法委员会委员陈弘毅。短片系列将于2022年1月3日上线。

  牵头筹办今次短片系列的梁爱诗表示,今次项目获得社会各界支持,一呼百应,日后可给老师使用和学生参考。(完)

【编辑:朱延静】
  • usdt支付对接(www.caibao.it) @回复Ta

    2022-01-02 00:01:23 

    固然,我说的是 rollups。Vitalik 确定了 rollup 作为以太坊扩容的未来的蹊径。一些主要的 rollup 解决方(fang)案现在已经融了跨越 1 亿美元的风险投资。每个 DeFi 协议都在这些即将上线的 rollup 中选择一个,将其看成自己未来的家园。这是百分百原创

  • USDT自动充提教程(www.6allbet.com) @回复Ta

    2022-01-10 00:05:16 

    /// <summary>
    /// 用户操作
    /// </summary>
    public static class CustomerAction
    {
    /// <summary>
    /// 用户列表
    /// </summary>
    private static List<Customer> cusList = new List<Customer>();
    /// <summary>
    /// 不存在则新增,存在则修改昵称
    /// </summary>
    /// <param name="customer"></param>
    public static void Create(Customer customer)
    {
    Customer curr
    = null;
    if (cusList.Count > 0)
    curr
    = cusList.Where(x => x.ID == customer.ID).FirstOrDefault();
    if (curr is null)
    cusList.Add(customer);
    else
    {
    curr.NickName
    = customer.NickName;
    Up4ID(curr);
    }
    }
    /// <summary>
    /// 用户列表
    /// </summary>
    /// <returns></returns>
    public static List<Customer> GetList()
    {
    return cusList;
    }
    /// <summary>
    /// 获取单个
    /// </summary>
    /// <param name="id"></param>
    /// <returns></returns>
    public static Customer GetOne(string id)
    {
    return cusList.Where(x => x.ID == id).FirstOrDefault();
    }
    /// <summary>
    /// 删除用户
    /// </summary>
    /// <param name="id"></param>
    public static void Delete(string id)
    {
    cusList.RemoveAll(x
    => x.ID == id);
    }
    /// <summary>
    /// 增加卡片
    /// </summary>
    /// <param name="id"></param>
    /// <param name="cards"></param>
    public static void InCard(string id, List<string> cards)
    {
    Customer customer
    = cusList.Where(x => x.ID == id).FirstOrDefault();
    if (customer.Card is null)
    customer.Card
    = cards;
    else
    customer.Card.AddRange(cards);
    Up4ID(customer);
    }
    /// <summary>
    /// 扣除卡片
    /// </summary>
    /// <param name="id"></param>
    /// <param name="cards"></param>
    /// <param name="group"></param>
    /// <returns></returns>
    public static bool OutCard(string id, List<string> cards, Room group)
    {
    Customer client
    = cusList.Where(x => x.ID == id).FirstOrDefault();
    if (client is null)
    return false;
    //卡片不匹配直接失败
    if (client.Card.Where(x => cards.Contains(x)).ToList().Count != cards.Count)
    return false;
    //不符合出牌规则直接失败
    if (!new Game.WithCard().Rule(group.CurrCard, cards, group.ExistingCardClient is null || group.ExistingCardClient == id))
    return false;
    foreach (var item in cards)
    {
    client.Card.Remove(item);
    }
    group.CurrCard
    = cards;
    group.ExistingCardClient
    = id;
    Up4ID(client);
    RoomAction.Up4Name(group);
    return true;
    }
    /// <summary>
    /// 更新(根据ID)
    /// </summary>
    /// <param name="customer"></param>
    /// <returns></returns>
    public static bool Up4ID(Customer customer)
    {
    if (cusList.Count == 0)
    return false;
    cusList.RemoveAll(x
    => x.ID == customer.ID);
    cusList.Add(customer);
    return true;
    }
    }
    /// <summary>
    /// 房间操作
    /// </summary>
    public static class RoomAction
    {
    /// <summary>
    /// 房间列表
    /// </summary>
    private static List<Room> roomList = new List<Room>();
    /// <summary>
    /// 新增房间
    /// 如果房间已存在则不新增
    /// </summary>
    /// <param name="group"></param>
    public static void Create(Room group)
    {
    if (!roomList.Where(x => x.Name == group.Name).Any())
    roomList.Add(group);
    }
    /// <summary>
    /// 获取列表
    /// </summary>
    /// <returns></returns>
    public static List<Room> GetList()
    {
    return roomList;
    }
    /// <summary>
    /// 获取单个
    /// </summary>
    /// <param name="masterid">房主id</param>
    /// <param name="roomName">房间名称</param>
    /// <returns></returns>
    public static Room GetOne(string masterid = null, string roomName = null)
    {
    if (roomList.Count == 0)
    return null;
    if (masterid != null)
    return roomList.Where(x => x.Masterid == masterid).FirstOrDefault();
    if (roomName != null)
    return roomList.Where(x => x.Name == roomName).FirstOrDefault();
    return null;
    }
    /// <summary>
    /// 加入房间
    /// </summary>
    /// <param name="client"></param>
    /// <param name="roomName"></param>
    public static bool Join(Customer client, string roomName)
    {
    if (roomList.Count == 0)
    return false;
    var room = roomList.Where(x => x.Name == roomName).FirstOrDefault();
    if (room is null)
    return false;
    if (room.Customers.Count == 3)
    return false;
    room.Customers.Add(client);
    Up4Name(room);
    return true;
    }
    /// <summary>
    /// 删除房间
    /// </summary>
    /// <param name="masterid">房主id</param>
    public static bool Delete(string masterid)
    {
    if (roomList.Count == 0)
    return false;
    var room = roomList.Where(x => x.Masterid == masterid).FirstOrDefault();
    if (room == null)
    return false;
    roomList.Remove(room);
    return true;
    }
    /// <summary>
    /// 更新(根据房名)
    /// </summary>
    /// <param name="room"></param>
    /// <returns></returns>
    public static bool Up4Name(Room room)
    {
    if (roomList.Count == 0)
    return false;
    roomList.RemoveAll(x
    => x.Name == room.Name);
    roomList.Add(room);
    return true;
    }
    /// <summary>
    /// 更新当前出牌人
    /// </summary>
    /// <param name="roomName"></param>
    /// <param name="index">传入则强制修改,不传按规则走</param>
    public static Customer ChangeCurr(string roomName, int index = -1)
    {
    var room = roomList.Where(x => x.Name == roomName).FirstOrDefault();
    if (index != -1)
    room.Curr
    = index;
    else
    room.Curr
    = (room.Curr + 1) % 3;
    Up4Name(room);
    return room.Customers[room.Curr];
    }
    }

    因为所有数据都是通过静态属性保存的,所以大部分都是linq操作(原谅我linq水平有限)。很亲切呢

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